Privacy Policy
The Blue Ridge Society · Last updated November 10, 2026
The Blue Ridge Society ("the game") is made by Abominable Enterprise LLC ("we"). This policy explains what the game does with your information. In short: we collect as little as possible, and we don't sell or share it.
What the game uses
- Your Meta account ID, display name and friends list. The game gets these from Meta's platform so you can invite a friend and join their game. We use them only on your headset while you play, and we don't store them on our own servers.
- A temporary multiplayer session. When you host or join a game, Unity's multiplayer services (Unity Technologies) connect the two players. That uses an anonymous player ID, a random session ID and a short join code, plus your headset's network address to route the connection. Unity keeps this only as long as it needs to run the session.
- Your position in the game. While you're playing, the game sends the position of your head and hands, and what you're doing with in-game objects, to the other player so they can see you. None of this is saved.
What the game does not do
- It does not ask for your name, email, location, contacts, microphone or camera. Voice chat uses Meta's own party chat, which is covered by Meta's privacy policy.
- It has no ads, tracking or analytics SDKs, and no in-app purchases.
- We do not sell, rent or share personal information.
Other services
Meta's privacy policy covers your Meta account and the Meta Horizon platform: meta.com/legal/privacy-policy. Unity's privacy policy covers Unity's multiplayer services: unity.com/legal/privacy-policy.
Children
The game is for teens and adults. We don't knowingly collect personal information from children under 13.
Your choices
You can stop all of the above by not hosting or joining an online game, and you can remove the game from your headset at any time. Questions or requests: privacy.blue-ridge-society-dev@therobots.dev.
Changes
If this policy changes, we'll update it on this page and change the date at the top.